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Specification and Realization of the QoS Required by a Distributed Interactive Simulation Application in a New Generation Internet

  • Christophe Chassot
  • André Loze
  • Fabien Garcia
  • Laurent Dairaine
  • Luis Rojas Cardenas
Part of the Lecture Notes in Computer Science book series (LNCS, volume 1718)

Abstract

One of the current research activities in the networking area consists in trying to federate the Internet new services, mechanisms and protocols, particularly the IETF Integrated Service (IntServ) Working Group ones, and the ATM ones, in order to allow new multimedia applications to be guaranteed with an end to end Quality of Service (QoS). Study which is presented in this paper has been realized within a national project whose general goal was to specify and then implement the QoS required by a distributed interactive simulation in an heterogeneous WAN environment consisting in an ATM interconnection of three distant local platforms implementing the IntServ propositions. The first part of the results exposed in the paper is related to the QoS a distributed interactive simulation (DIS) application has to require so as to be correctly distributed in the considered network environment. The second part of the paper is dedicated to the end to end communication architecture defined within the project in order to provide a QoS matching DIS applications requirements.

Keywords

Entity State Resource Reservation Wide Area Network Dead Reckoning Transit Delay 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 1999

Authors and Affiliations

  • Christophe Chassot
    • 1
  • André Loze
    • 1
  • Fabien Garcia
    • 1
  • Laurent Dairaine
    • 1
    • 2
  • Luis Rojas Cardenas
    • 1
    • 2
  1. 1.LAAS/CNRSToulouse cedex 04France
  2. 2.ENSICAToulouse cedexFrance

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