Skip to main content

A Methodology for Developing Adaptive Educational-Game Environments

  • Conference paper
  • First Online:
Adaptive Hypermedia and Adaptive Web-Based Systems (AH 2002)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 2347))

Abstract

In this paper we present a methodology for describing adaptive educational-game environments and a model that supports the environment design process. These environments combine the advantages of educational games with those derived from the adaptation. The proposed methodology allows the specification of educational methods that can be used for the game environment generation. The educational goals, the activities that the users can perform, their organization and sequencing, along with the games to be played and the game stories are selected or dynamically generated taking into account the user’s features and behaviors.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 74.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Klawe, M., Phillips, E.: A classroom study: Electronic Games Engage Children as Researchers. Proceedings of CSCL’95 Conference. Bloomington, Indiana (1995) 209–213

    Google Scholar 

  2. Gordon, A.: Games for Growth. Sc.Research Associates, Inc., Palo Alto, California (1970)

    Google Scholar 

  3. Malone, T. W.: What makes things fun to learn? A study of intrinsically motivating computer games. Cognitive and Instructional Sciences Series, CIS-7, SSL-80-11, Palo Alto Research Center, Palo Alto (1980)

    Google Scholar 

  4. Klawe, M.: Computer Games, Education And Interfaces: The E-GEMS Project. Invited Presentation at Graphics Interface 1999, Online Papers (1999). Available at http://www.graphicsinterface.org/proceedings/1999/20/

  5. Breda, A.M., Bajuelos A.L., Castillo G, Lopes, M.: Computational Math Games Versus Learning. Proceedings of the International Conference on New Technologies in Science Education, Aveiro, Portugal (2001)

    Google Scholar 

  6. Hungry Frog Java Arcade Games. At http://www.hungryfrog.com/java/javamath.htm

  7. McGrenere, J.: Design: Educational Electronic Multi-Player Games. A Literature Review. Thesis from the Department of Computer Science, Univ. British Columbia, USA (1996)

    Google Scholar 

  8. Gonzalez, C.S., Moreno, L., Aguilar, R.M., Estévez, J.I.: Towards the Efficient Communication of Knowledge in an Adaptive Multimedia Interface. Proceedings de Interactive Learning Environments for Children, Athens, Greece (2000). Available at http://ui4all.ics.forth.gr/i3SD2000/proceedings.html

  9. Papert, S.: The Children’s Machine, BasicBooks, New York, NY (1993).

    Google Scholar 

  10. Brusilovsky P., Kobsa A., Vassileva J. (eds.) Adaptive Hypertext and Hypermedia. Dordrecht: Kluwer Academic Publishers (1998) 1–43

    Book  Google Scholar 

  11. Carro, R.M., Pulido, E., Rodríguez, P.: Dynamic Generation of Adaptive Internet-Based Courses. Journal of Network and Computer Applications. Academic Press. Available online at http://www.idealibrary.com. Vol. 22 (1999) 249–257

    Article  Google Scholar 

  12. Reynolds, A., Martin, J.V.: Designing an educational computer game: Guidelines that work. Educational Technology, January (1988) 45–47

    Google Scholar 

  13. Carro, R.M., Pulido, E., Rodríguez, P.: TANGOW: a Model for Internet Based Learning. International Journal of Continuing Engineering Education and Life-Long Learning, UNESCO. Special Issue on “Internet based learning and the future of education” (2001). At http://www.inderscience.com/ejournal/c/ijceell/ijceell2001/ijceell2001v11n12.html

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2002 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Carro, R.M., Breda, A.M., Castillo, G., Bajuelos, A.L. (2002). A Methodology for Developing Adaptive Educational-Game Environments. In: De Bra, P., Brusilovsky, P., Conejo, R. (eds) Adaptive Hypermedia and Adaptive Web-Based Systems. AH 2002. Lecture Notes in Computer Science, vol 2347. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-47952-X_11

Download citation

  • DOI: https://doi.org/10.1007/3-540-47952-X_11

  • Published:

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-43737-6

  • Online ISBN: 978-3-540-47952-9

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics