Abstract
We consider the problem of triangulating a convex polygon on spheres using n Steiner points that minimizes the overall edge length ratio. We establish a relation of this problem to a certain extreme packing problem. Based on this relationship, we develop a heuristic producing 6-approximation for spheres (provided n is chosen sufficiently large). That is, the produced triangular mesh is uniform in this respect.
The method is easy to implement and runs in O(n 3) time and O(n) space.
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Katoh, N., Kojima, H., Taniguchi, R. (2001). Approximating Uniform Triangular Meshes for Spheres. In: Akiyama, J., Kano, M., Urabe, M. (eds) Discrete and Computational Geometry. JCDCG 2000. Lecture Notes in Computer Science, vol 2098. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-47738-1_18
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DOI: https://doi.org/10.1007/3-540-47738-1_18
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