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Active Character: Dynamic Reaction to the User

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Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 1739))

Abstract

This paper describes a computer-character system intended to create a natural interaction between the computer and the user. Using predefined control rules, it generates the movements of the computer character’s head, body, hands, and gaze-lines according to changes in the user’s position and gaze-lines. This system acquires the user’s information about the user’s position, facial region, and gaze-lines by using a vision subsystem and an eye-tracker unit. The vision subsystem detects the presence of a person, estimates the three-dimensional position of the person by using information acquired by a stationary camera, and determines the locations of the face and hands. The reactive motions of the computer character are generated according to a set of predefined if-then rules. Furthermore, a motion-description file is designed to define simple and complex kinds of gestures.

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© 1999 Springer-Verlag Berlin Heidelberg

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Lu, S., Igi, S. (1999). Active Character: Dynamic Reaction to the User. In: Braffort, A., Gherbi, R., Gibet, S., Teil, D., Richardson, J. (eds) Gesture-Based Communication in Human-Computer Interaction. GW 1999. Lecture Notes in Computer Science(), vol 1739. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-46616-9_22

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  • DOI: https://doi.org/10.1007/3-540-46616-9_22

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-66935-7

  • Online ISBN: 978-3-540-46616-1

  • eBook Packages: Springer Book Archive

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