Abstract
As we discussed in the preceding chapter, there are diverse aspects to the realistic modeling of an artificial animal, from superficial appearance to internal functionality. It is helpful to think of the artificial fish model as consisting of three sub-models: 1. A graphical display model that uses geometry and texture mapping to capture the form and appearance of any specific real fish. 2. A biomechanical model that captures the physical and anatomical structure of the fish’s body, including its muscle actuators, and simulates its deformation and physical dynamics. 3. A brain model that is responsible for motor control, perception control and behavior control of the fish.
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© 1999 Springer-Verlag Berlin Heidelberg
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Tu, X. (1999). Functional Anatomy of an Artificial Fish. In: Artificial Animals for Computer Animation. Lecture Notes in Computer Science, vol 1635. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-46593-6_3
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DOI: https://doi.org/10.1007/3-540-46593-6_3
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Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-66939-5
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