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Human-Body Motion Simulation Using Bone-Based Human Model and Construction of Motion Database

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Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 2465))

Abstract

This paper presents motion simulation/evaluation system for factory workers in the framework of “Info-Ergonomics.” One of the key technologies is CG simulation based on the precise human body mockup called “Bone-Based Human Model.” Using BBHM, “real” motions of workers can be mapped for precise simulation. Another important issue is data and knowledge integration. For the purpose of schematizing such data and providing retrieval functions are discuss in an extended database system, “Real World Database.”

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References

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© 2002 Springer-Verlag Berlin Heidelberg

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Arisawa, H., Sato, T., Tomii, T. (2002). Human-Body Motion Simulation Using Bone-Based Human Model and Construction of Motion Database. In: Arisawa, H., Kambayashi, Y., Kumar, V., Mayr, H.C., Hunt, I. (eds) Conceptual Modeling for New Information Systems Technologies. ER 2001. Lecture Notes in Computer Science, vol 2465. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-46140-X_10

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  • DOI: https://doi.org/10.1007/3-540-46140-X_10

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-44122-9

  • Online ISBN: 978-3-540-46140-1

  • eBook Packages: Springer Book Archive

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