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Playing Games with Software Design

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Coordination Models and Languages (COORDINATION 2002)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 2315))

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Abstract

Modern software development processes openly acknowledge what software designers have always whispered: software design is not done as a monolithic phase between analysis and implementation. Rather, the process of designing software is incremental, experimental, often concurrent, and interleaved with other activities. It is a game, in the sense that it involves strategising, exploring options, balancing objectives—and in the sense that it can be fun to do in groups!

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© 2002 Springer-Verlag Berlin Heidelberg

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Stevens, P. (2002). Playing Games with Software Design. In: Arbab, F., Talcott, C. (eds) Coordination Models and Languages. COORDINATION 2002. Lecture Notes in Computer Science, vol 2315. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-46000-4_1

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  • DOI: https://doi.org/10.1007/3-540-46000-4_1

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-43410-8

  • Online ISBN: 978-3-540-46000-8

  • eBook Packages: Springer Book Archive

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