Abstract
We present a completely new principle of computation of radiosity values in a 3D scene. The method is based on a voxel approximation of the objects, and all occlusion calculations involve only integer arithmetics operation. The method is proved to converge. Some experimental results are presented.
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Malgouyres, R. (2002). A Discrete Radiosity Method. In: Braquelaire, A., Lachaud, JO., Vialard, A. (eds) Discrete Geometry for Computer Imagery. DGCI 2002. Lecture Notes in Computer Science, vol 2301. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45986-3_38
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DOI: https://doi.org/10.1007/3-540-45986-3_38
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