Skip to main content

On Game-Theoretic Models of Networks

  • Conference paper
  • First Online:
Algorithms and Computation (ISAAC 2001)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 2223))

Included in the following conference series:

Abstract

In this paper, we study the complexity of deciding which player has a winning strategy in certain types of McNaughton games. These graph games can be used as models for computational problems and processes of infinite duration. We consider the cases (1) where the first player wins when vertices in a specified set are visited infinitely often and vertices in another specified set are visited finitely often, (2) where the first player wins when exactly those vertices in one of a number of specified disjoint sets are visited infinitely often, and (3) a generalization of these first two cases. We give polynomial time algorithms to determine which player has a winning strategy in each of the games considered.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. A. K. Chandra, D. C. Kozen, and L. J. Stockmeyer. Alternation. Journal of the ACM, 28(1):114–133, January 1981.

    Article  MathSciNet  MATH  Google Scholar 

  2. M. J. Dinneen and B. Khoussainov. Update networks and their routing strategies. In Proceedings of the 26th International Workshop on Graph-Theoretic Concepts in Computer Science, WG2000, volume 1928 of Lecture Notes on Computer Science, pages 127–136. Springer-Verlag, June 2000.

    Google Scholar 

  3. Y. Gurevich and L. Harrington. Trees, Automata, and Games, STOCS, 1982, pages 60–65.

    Google Scholar 

  4. J. F. Knight and B. Luense. Control Theory, Modal Logic, and Games, In Hybrid Systems IV. Panos J. Antsaklis, Wolf Kohn, Anil Nerode, Shankar Sastry (Eds.), volume 1273 of Lecture Notes in Computer Science, pages 160–173. Springer, 1997.

    Chapter  Google Scholar 

  5. R. McNaughton. Infinite games played on finite graphs. Annals of Pure and Applied Logic, 65:149–184, 1993.

    Article  MathSciNet  MATH  Google Scholar 

  6. A. Nerode, J. Remmel, and A. Yakhnis. McNaughton games and extracting strategies for concurrent programs. Annals of Pure and Applied Logic, 78:203–242, 1996.

    Article  MathSciNet  MATH  Google Scholar 

  7. A. Nerode, A. Yakhnis, V. Yakhnis. Distributed concurrent programs as strategies in games. Logical methods(Ithaca, NY, 1992), pages 624–653, Progr. Comput. Sci. Appl. Logic, 12, Birkhauser Boston, Boston, MA, 1993.

    MathSciNet  MATH  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2001 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Bodlaender, H.L., Dinneen, M.J., Khoussainov, B. (2001). On Game-Theoretic Models of Networks. In: Eades, P., Takaoka, T. (eds) Algorithms and Computation. ISAAC 2001. Lecture Notes in Computer Science, vol 2223. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45678-3_47

Download citation

  • DOI: https://doi.org/10.1007/3-540-45678-3_47

  • Published:

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-42985-2

  • Online ISBN: 978-3-540-45678-0

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics