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Alpha-Beta Search Revisited

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Intelligent Data Engineering and Automated Learning — IDEAL 2002 (IDEAL 2002)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 2412))

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Abstract

An algorithm, Aspiration Scout/MTD(f), is derived from an analysis of alpha-beta (α-β) tree search. When compared to its predecessors, it results in an average 10.1% reduction in search effort with a best case of 17.4%. 1 The search space is usually referred to as a tree, however in games such as chess and draughts it is actually a directed acyclic graph (DAG). Programs search a dynamically unfolding DAG.

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References

  1. Eppstein, D.: Strategy and Board Game Programming Lecture Notes, 1997 http://www.ics.uci/~eppstein/180a/s97.html.

  2. Plaat, A., et al: Exploiting Graph Properties of Game Trees, AAAI, 1996.

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  3. Schaeffer, J.: The History Heuristic and Alpha-Beta Enhancements in Practice, IEEE Transactions on Pattern Analysis and Machine Intelligence, Vol. 11, 1989.

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  4. Schaeffer, J., Plaat, A.: New Advances in Alpha-Beta Searching, Proceedings of the 24th ACM Computer Science Conference, 1996.

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© 2002 Springer-Verlag Berlin Heidelberg

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Parkins, P., Keane, J.A. (2002). Alpha-Beta Search Revisited. In: Yin, H., Allinson, N., Freeman, R., Keane, J., Hubbard, S. (eds) Intelligent Data Engineering and Automated Learning — IDEAL 2002. IDEAL 2002. Lecture Notes in Computer Science, vol 2412. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45675-9_88

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  • DOI: https://doi.org/10.1007/3-540-45675-9_88

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-44025-3

  • Online ISBN: 978-3-540-45675-9

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