Skip to main content

The Application of AI to Automatically Generated Animation

  • Conference paper
  • First Online:
AI 2001: Advances in Artificial Intelligence (AI 2001)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 2256))

Included in the following conference series:

Abstract

Modern animation packages provide partial automation of action between key frames. However the creation of scenes involving many interacting characters still requires most of the work to be hand-done by animators and any automatic behavior in the animation sequence tends to be hard-wired and lacking autonomy. This paper describes our “FreeWill” prototype which addresses these limitations by proposing and implementing an extendable cognitive architecture designed to accommodate goals, actions and knowledge, thus endowing animated characters with some degree of autonomous intelligent behavior.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Amiguet-Vercher J., Szarowicz A., Forte P., Synchronized Multi-agent Simulations for Automated Crowd Scene Simulation, AGENT-1 Workshop Proceedings, IJCAI 2001, Aug 2001.

    Google Scholar 

  2. Fikes R., and Nilsson, N., STRIPS: A new approach to the application of theorem proving to problem solving, Artificial Intelligence, Vol. 2, pp 189–208, 1971.

    Article  MATH  Google Scholar 

  3. Fikes R., Hart, P., Nilsson, N., Learning and executing generalised robot plans, Artificial Intelligence, Vol. 3, pp 251–288, 1972.

    Article  Google Scholar 

  4. Forte P., Hall J., Remagnino P., Honey P., VScape: Autonomous Intelligent Behavior in Virtual Worlds, Sketches & Applications Proceedings, SIGGRAPH 2000, Aug 2000.

    Google Scholar 

  5. Funge J., Making Them Behave: Cognitive Models for Computer Animation, PhD thesis, Department of Computer Science, University of Toronto, 1998.

    Google Scholar 

  6. Funge J., Tu X., Terzopoulos D., Cognitive Modeling: Knowledge, reasoning and planning for intelligent characters, Computer Graphics Proceedings: SIGGRAPH 99, Aug 1999.

    Google Scholar 

  7. Long D., The AIPS-98 Planning Competition, AI magazine, Vol. 21, No. 2, pp 13–33, 2000.

    Google Scholar 

  8. Object Management Group, OMG Unified Modeling Language Specification, June 1999. Version 1.3. See also http://www.omg.org

  9. Russell S., Norvig P., Artificial Intelligence, A Modern Approach, Prentice Hall, 1995.

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2001 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Szarowicz, A., Amiguet-Vercher, J., Forte, P., Briggs, J., Gelepithis, P., Remagnino, P. (2001). The Application of AI to Automatically Generated Animation. In: Stumptner, M., Corbett, D., Brooks, M. (eds) AI 2001: Advances in Artificial Intelligence. AI 2001. Lecture Notes in Computer Science(), vol 2256. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45656-2_42

Download citation

  • DOI: https://doi.org/10.1007/3-540-45656-2_42

  • Published:

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-42960-9

  • Online ISBN: 978-3-540-45656-8

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics