Abstract
Modern animation packages provide partial automation of action between key frames. However the creation of scenes involving many interacting characters still requires most of the work to be hand-done by animators and any automatic behavior in the animation sequence tends to be hard-wired and lacking autonomy. This paper describes our “FreeWill” prototype which addresses these limitations by proposing and implementing an extendable cognitive architecture designed to accommodate goals, actions and knowledge, thus endowing animated characters with some degree of autonomous intelligent behavior.
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Szarowicz, A., Amiguet-Vercher, J., Forte, P., Briggs, J., Gelepithis, P., Remagnino, P. (2001). The Application of AI to Automatically Generated Animation. In: Stumptner, M., Corbett, D., Brooks, M. (eds) AI 2001: Advances in Artificial Intelligence. AI 2001. Lecture Notes in Computer Science(), vol 2256. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45656-2_42
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DOI: https://doi.org/10.1007/3-540-45656-2_42
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