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Game Theory and Artificial Intelligence

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Book cover Foundations and Applications of Multi-Agent Systems

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 2403))

Abstract

Game Theory and Artificial Intelligence are two mature areas of research, originating from similar roots, which have taken different research directions in the last 50 years. Recent research however shows that the connections between these areas are deep, and that the time had come for bridging the gap between these research disciplines. In this paper we concentrate on basic issues in representation, reasoning, and learning, and discuss work that lies in the intersection of Artificial Intelligence and Game Theory, for each of these subjects.

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© 2002 Springer-Verlag Berlin Heidelberg

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Tennenholtz, M. (2002). Game Theory and Artificial Intelligence. In: d’Inverno, M., Luck, M., Fisher, M., Preist, C. (eds) Foundations and Applications of Multi-Agent Systems. Lecture Notes in Computer Science(), vol 2403. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45634-1_4

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  • DOI: https://doi.org/10.1007/3-540-45634-1_4

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-43962-2

  • Online ISBN: 978-3-540-45634-6

  • eBook Packages: Springer Book Archive

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