Abstract
Modern networked computing systems follow scenarios that dier from those modeled by classical Turing machines. For example, their architecture and functionality may change over time as components enter or disappear. Also, as a rule their components interact with each other and with the environment at unpredictable times and in unpredictable manners, and they evolve in ways that are not pre-programmed. Finally, although the life span of the individual components may be finite, the life span of the systems as a whole is practically unlimited. The examples range from families of cognitive automata to (models of) the Internet and to communities of intelligent communicating agents. We present several models for describing the computational behaviour of evolving interactive systems, in order to characterize their computational power and eciency. The analysis leads to new models of computation, including ‘interactive’ Turing machines (ITM’s) with advice and new, natural characterizations of non-uniform complexity classes. We will argue that ITM’s with advice can serve as an adequate reference model for capturing the essence of computations by evolving interactive systems, showing that ‘in theory’ the latter are provably more powerful than classical systems.
This research was partially supported by GA ČR grant No. 201/00/1489 and by EC Contract IST-1999-14186 (Project ALCOM-FT).
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van Leeuwen, J., Wiedermann, J. (2001). Beyond the Turing Limit: Evolving Interactive Systems. In: Pacholski, L., Ružička, P. (eds) SOFSEM 2001: Theory and Practice of Informatics. SOFSEM 2001. Lecture Notes in Computer Science, vol 2234. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45627-9_8
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DOI: https://doi.org/10.1007/3-540-45627-9_8
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