Abstract
It is difficult to interact with computer displays that are across the room, which can be important in meetings and when controlling computerized devices. A popular approach is to use laser pointers tracked by a camera, but interaction techniques using laser pointers tend to be imprecise, error-prone, and slow. Therefore, we have developed a new interaction style, where the laser pointer (or other pointing technique such pointing with a finger or even eye tracking) indicates the region of interest, and then the item there is copied (“snarfed”) to the user.s handheld device, such as a Palm or PocketPC handheld. If the content changes on the PC, the handheld.s copy will be updated as well. Interactions can be performed on the handheld using familiar direct manipulation techniques, and then the modified version is sent back to the PC. The content often must be reformatted to fit the properties of the handheld to facilitate natural interaction.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Bier, E.A., et al. “Toolglass and Magic Lenses: The See-Through Interface,” in Proceedings SIGGRAPH'93: Computer Graphics. 1993. 25. pp. 73–80.
Eckert, R.R. and Moore, J.A., “The Classroom of the 21st Century: The Interactive Learning Wall.” SIGCHI Bulletin, 2000. 23(2): pp. 33–40.
Horn, G.A.V., “Proxima’s new Ovation+ projection panels do up multimedia.” Byte (on-line), 1995. http://www.byte.com/art/9501/sec12/art9.htm.
Kirstein, C. and Muller, H. “Interaction with a projection screen using a cameratracked laser pointer,” in Multimedia Modeling; MMM '98 Proceedings. 1998. pp. 191–192.
Myers, B.A., An Implementation Architecture to Support Single-Display Groupware. Carnegie Mellon University School of Computer Science Technical Report, CMU-CS-99-139 and Human Computer Interaction Institute Technical Report CMU-HCII-99-101, May, 1999. http://www.cs.cmu.edu/~pebbles/papers/pebblesarchtr.pdf.
Myers, B.A., et al. “Extending the Windows Desktop Interface With Connected Handheld Computers,” in 4th USENIX Windows Systems Symposium. 2000. Seattle, WA: pp. 79–88.
Myers, B.A., Stiel, H., and Gargiulo, R. “Collaboration Using Multiple PDAs Connected to a PC,” in Proceedings CSCW'98: ACM Conference on Computer-Supported Cooperative Work. 1998. Seattle, WA: pp. 285–294. http://www.cs.cmu.edu/~pebbles.
Narayanaswami, C. and Raghunath, M.T. “Application Design for a Smart Watch with a High Resolution Display,” in Proceedings of the Fourth International Symposium on Wearable Computers (ISWC'00). 2000. Atlanta, Georgia: pp. 7–14. http://www.research.ibm.com/WearableComputing/factsheet.html.
Nichols, J.W. “Using Handhelds as Controls for Everyday Appliances: A Paper Prototype Study,” in ACM CHI'2001 Student Posters. 2001. Seattle, WA: pp. 443–444. http://www.cs.cmu.edu/~pebbles/papers/NicholsRemCtrlShortPaper.pdf.
Olsen Jr, D.R. and Nielsen, T. “Laser Pointer Interaction,” in ACM CHI'2001 Conference Proceedings: Human Factors in Computing Systems. 2001. Seattle, WA: pp. 17–22.
Raymond, E.S., The New Hacker’s Dictionary. Second Edition ed. 1994, Cambridge, MA: The MIT Press. See also: http://www.fwi.uva.nl/~mes/jargon/.
Rekimoto, J. “Pick-and-Drop: A Direct Manipulation Technique for Multiple Computer Environments,” in Proceedings UIST'97: ACM SIGGRAPH Symposium on User Interface Software and Technology. 1997. Banff, Alberta, Canada: pp. 31–39.
Rekimoto, J. “A Multiple Device Approach for Supporting Whiteboard-based Interactions,” in Proceedings SIGCHI'98: Human Factors in Computing Systems. 1998. Los Angeles, CA: pp. 344–351.
Rekimoto, J. and Saitoh, M. “Augmented Surfaces: A Spatially Continuous Work Space for Hybrid Computing Environments,” in Proceedings SIGCHI'99: Human Factors in Computing Systems. 1999. Pittsburgh, PA: pp. 378–385.
Richardson, T., et al., “Virtual Network Computing.” IEEE Internet Computing, 1998. 2(1): pp. 33–38. http://www.uk.research.att.com/vnc/.
Shim, R., “First look at MS’ stinger'-based phone.” ZDNet UK Online, 2000. http://www.zdnet.co.uk/news/2000/31/ns-17218.html.
SMART Technologies, “SMART Board 580,” 2001. http://www.smarttech.com/.
Weiser, M., “Some Computer Science Issues in Ubiquitous Computing.” CACM, 1993. 36(7): pp. 74–83. July.
Winograd, T. and Guimbretiere, F. “Visual Instruments for an Interactive Mural,” in ACM SIGCHI CHI99 Extended Abstracts. 1999. Pittsburgh, PA: pp. 234–235. http://graphics.Stanford.EDU/projects/iwork/papers/chi99/.
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2001 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Myers, B.A., Peck, C.H., Nichols, J., Kong, D., Miller, R. (2001). Interacting at a Distance Using Semantic Snarfing. In: Abowd, G.D., Brumitt, B., Shafer, S. (eds) Ubicomp 2001: Ubiquitous Computing. UbiComp 2001. Lecture Notes in Computer Science, vol 2201. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45427-6_26
Download citation
DOI: https://doi.org/10.1007/3-540-45427-6_26
Published:
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-42614-1
Online ISBN: 978-3-540-45427-4
eBook Packages: Springer Book Archive