Abstract
We present a virtual puppet performance including an animation system for real-time character animation based on motion capture. This performance may mix puppets, dance, comedy, and achieves interactivity between the manipulators and the other participants (real/virtual) on the stage. Most often, the show is aimed to children, but more complex or elaborated stories or concepts can be proposed to an older audience. The objective is to explore these new possibilities with low-end hardware and devices. For the future, including new concepts such as behavioral simulation would lead to animate directly main characters whereas the other ones would be autonomous.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2001 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Jessel, JP., Jaspart, C., Flores, JJ. (2001). Computer Animation and Virtual Reality for Live Art Performance. In: Balet, O., Subsol, G., Torguet, P. (eds) Virtual Storytelling Using Virtual Reality Technologies for Storytelling. ICVS 2001. Lecture Notes in Computer Science, vol 2197. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45420-9_23
Download citation
DOI: https://doi.org/10.1007/3-540-45420-9_23
Published:
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-42611-0
Online ISBN: 978-3-540-45420-5
eBook Packages: Springer Book Archive