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An Agent Architecture for Planning in a Dynamic Environment

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AI*IA 2001: Advances in Artificial Intelligence (AI*IA 2001)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 2175))

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Abstract

This paper briefly describes a scalable architecture for implementing autonomous agents that act in a virtual world created for a computer game and must interact with it by suitably planning and executing actions in a dynamic and not-completely accessible environment. In particular, we are experimenting a two-pass vertically layered architecture that allows supporting an agent behavior through a clean hierarchical organization.

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© 2001 Springer-Verlag Berlin Heidelberg

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Armano, G., Cherchi, G., Vargiu, E. (2001). An Agent Architecture for Planning in a Dynamic Environment. In: Esposito, F. (eds) AI*IA 2001: Advances in Artificial Intelligence. AI*IA 2001. Lecture Notes in Computer Science(), vol 2175. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45411-X_41

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  • DOI: https://doi.org/10.1007/3-540-45411-X_41

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-42601-1

  • Online ISBN: 978-3-540-45411-3

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