Abstract
In this paper, the autonomous agent architecture used to implement the RoboCup simulator league UFSC-Team is presented. This architecture consists of three concurrent processes that encapsulate different inference engines. These take decisions in three different levels, called reactive, instinctive and cognitive. This architecture is an evolution of the concurrent architecture for cognitive multi-agents, used in the implementation of the UFSC-Team’98 that has participated in the RoboCup’98. The present implementation was designed to solve some agent synchronization and real-time response problems presented by the old architecture, due mainly to its centralized decision approach.
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da Costa, A.L., Bittencourt, G. (2000). From a Concurrent Architecture to a Concurrent Autonomous Agents Architecture. In: Veloso, M., Pagello, E., Kitano, H. (eds) RoboCup-99: Robot Soccer World Cup III. RoboCup 1999. Lecture Notes in Computer Science(), vol 1856. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45327-X_22
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DOI: https://doi.org/10.1007/3-540-45327-X_22
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