Abstract
Paul is trying to ascertain an unknown χ, out of n possibilities, from an adversary Carole by asking a series of q queries. In the standard “Twenty Questions” Paul wins if and only if n ≤ 2q. In Liar Games, Carole is allowed, under certain restrictions, to give an incorrect response. Throughout this study Carole will be restricted to give at most k incorrect responses, or lies. Asymptotic analysis here will be for k arbitrary but fixed, k = 1 being a natural and interesting case. The game with ten queries, one hundred possibilities, and (at most) one lie is amusing to play.
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© 2003 Springer-Verlag Berlin Heidelberg
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Spencer, J. (2003). LIAR!. In: Warnow, T., Zhu, B. (eds) Computing and Combinatorics. COCOON 2003. Lecture Notes in Computer Science, vol 2697. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45071-8_1
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DOI: https://doi.org/10.1007/3-540-45071-8_1
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