Abstract
In this paper we consider a class of infinite one player games played on finite graphs. Our main questions are the following: given a game, how efficient is it to find whether or not the player wins the game?If the player wins the game, then how much memory is needed to win the game?F or a given number n, what does the underlying graph look like if the player has a winning strategy of memory size n?
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Khoussainov, B. (2003). Finite State Strategies in One Player McNaughton Games. In: Calude, C.S., Dinneen, M.J., Vajnovszki, V. (eds) Discrete Mathematics and Theoretical Computer Science. DMTCS 2003. Lecture Notes in Computer Science, vol 2731. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45066-1_16
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DOI: https://doi.org/10.1007/3-540-45066-1_16
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