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On a Dynamical Analysis of Reinforcement Learning in Games: Emergence of Occam’s Razor

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Multi-Agent Systems and Applications III (CEEMAS 2003)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 2691))

Abstract

Modeling learning agents in the context of Multi-agent Systems requires an adequate understanding of their dynamic behaviour. Usually, these agents are modeled similar to the different players in a standard game theoretical model. Unfortunately traditional Game Theory is static and limited in its usefelness.

Evolutionary Game Theory improves on this by providing a dynamics which describes how strategies evolve over time. In this paper, we discuss three learning models whose dynamics are related to the Replicator Dynamics(RD). We show how a classical Reinforcement Learning(RL) technique, i.e. Q-learning relates to the RD. This allows to better understand the learning process and it allows to determine how complex a RL model should be. More precisely, Occam’s Razor applies in the framework of games, i.e. the simplest model (Cross) suffices for learning equilibria. An experimental verification in all three models is presented.

Author funded by a doctoral grant of the institute for advancement of scientific technological research in Flanders (IWT).

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© 2003 Springer-Verlag Berlin Heidelberg

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Tuyls, K., Verbeeck, K., Maes, S. (2003). On a Dynamical Analysis of Reinforcement Learning in Games: Emergence of Occam’s Razor. In: Mařík, V., Pěchouček, M., Müller, J. (eds) Multi-Agent Systems and Applications III. CEEMAS 2003. Lecture Notes in Computer Science(), vol 2691. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45023-8_32

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  • DOI: https://doi.org/10.1007/3-540-45023-8_32

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-40450-7

  • Online ISBN: 978-3-540-45023-8

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