Abstract
The combination of real and virtual worlds opens up many interesting applications of computer graphics technology. This work focus on virtual sets. We present a conceptual overview of the problem, which enables us to understand the techniques and identify current trends. The paper outlines our initial implementations and presents future plans.
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© 2000 Springer-Verlag Berlin Heidelberg
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Albuquerque, A.L.P., Gomes, J., Velho, L. (2000). An Overview on Virtual Sets. In: Heudin, JC. (eds) Virtual Worlds. VW 2000. Lecture Notes in Computer Science(), vol 1834. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45016-5_9
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DOI: https://doi.org/10.1007/3-540-45016-5_9
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