Skip to main content

Augmented Reality Based Input Interface for Wearable Computers

  • Conference paper
  • First Online:

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 1834))

Abstract

The recent developments of computer hardware have stimulated the study of Wearable Computers [1]. However, there are few research works on the interface system, which determines the usability of wearable computers. Therefore, the authors proposed “Hand-Menu System” [2], an innovative input interface for wearable computers, utilizing Augmented Reality techniques. This system gives the user a truly intuitive non-contact input interface with visual feedback and physical senses. When the wide opened hand in the users sight calls up this hand-menu system, the menu appears on the fingertips of a hand through the head mounted display. The user selects a certain item from the menu by touching a certain fingertip with the index finger of the other hand. As the user touches on a menu item with his/her own finger physically, the user can be certain that he/she selects the menu item. Therefore, this hand-menu interface enables the user to select a menu intuitively without any additional devices.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Thad Starner, Steve Mann, Bradley Rhodes, Jeffrey Levine, Jennifer Healey, Dana Kirsch, Rosalind W.Picard, and Alex Pentland: Augmented Reality Through Wearable Computing. M.I.T. Media Laboratory Perceptual Computing Section Technical Report No.397. Presence, Special Issue on Augmented Reality, 1997

    Google Scholar 

  2. Hiroshi Sasaki, Tomohiro Kuroda, Kosuke Sato and Kunihiro Chihara: HIT-Wear: A Menu System Superimposing on a Human Hand for Wearable Computers. In Proceedings of the 43nd Annual Conference of the Institute of Systems, Control and Information Engineers, 1999 (In Japanese)

    Google Scholar 

  3. Bruce Thomas, Susan Tyerman, Karen Grimmer: Evaluation of Three Input Mechanisms for Wearable Computers. Presented at the IEEE International Symposium on Wearable Computer, 1997.

    Google Scholar 

  4. Handykey Corporation. Twiddler™: http://www.handykey.com/

  5. Sharp Corporation. ZAURUS™: http://www.sharp.co.jp/

  6. Akihiko Sugikawa and Kaoru Suzuki: FMRID: Finger Motion Recognition Input Device, In Proceedings of the Interaction 2000, IPSJ Symposium Series Vol. 2000, No. 4, 2000.

    Google Scholar 

  7. Masaaki Fukumoto, Yoshinobu Tonomura. Body Coupled FingeRing: Wireless Wearable Keyboard. http://www.acm.org/sigchi/chi97/proceedings/paper/fkm.htm

  8. Nitin Sawhney, Chris Schmandt. Speaking and Listening on the Run: Design for Wearable Audio Computing. In Proceedings of the International Symposium on Wearable Computing, 1998.

    Google Scholar 

  9. IBM Corporation. ViaVioce™: http://www.ibm.co.jp/voiceland/

  10. James Davis, Mubarak Shah. Recognizing Hand Gestures. In Proceedings of Conference on Computer Vision, 1994.

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2000 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Sasaki, H., Kuroda, T., Manabe, Y., Chihara, K. (2000). Augmented Reality Based Input Interface for Wearable Computers. In: Heudin, JC. (eds) Virtual Worlds. VW 2000. Lecture Notes in Computer Science(), vol 1834. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45016-5_27

Download citation

  • DOI: https://doi.org/10.1007/3-540-45016-5_27

  • Published:

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-67707-9

  • Online ISBN: 978-3-540-45016-0

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics