Skip to main content

Realistic Haptic Interaction in Volume Sculpting for Surgery Simulation

  • Conference paper
  • First Online:

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 2673))

Abstract

Realistic haptic interaction in volume sculpting is a decisive prerequisite for successful simulation of bone surgery.We present a haptic rendering algorithm, based on a multi-point collision detection approach which provides realistic tool interactions. Both haptics and graphics are rendered at sub-voxel resolution, which leads to a high level of detail and enables the exploration of the models at any scale. With a simulated drill bony structures can be removed interactively. The characteristics of the real drilling procedure like material distribution around the drill are considered to enable a realistic sensation. All forces are calculated at an extra high update rate of 6000 Hz which enables rendering of drilling vibrations and stiff surfaces. As a main application, a simulator for petrous bone surgery was developed. With the simulated drill, access paths to the middle ear can be studied. This allows a realistic training without the need for cadaveric material.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Avila, R.S., Sobierajski, L.M.: A haptic interaction method for volume visualization. Proceedings of Visualization 96 (1996) 197–204

    Google Scholar 

  2. McNeely, W.A., Puterbaugh, K.D., Troy, J.J.: Six degree-of-freedom haptic rendering using voxel sampling. Computer Graphics (SIGGRAPH99 Proceedings) (1999) 401–408

    Google Scholar 

  3. Kim, Y.J., Otaduy, M.A., Lin, M.C., Dinesh, M.: Six-degree-of-freedom haptic display using localized contact computations. Proceedings of 10th Symposium on Haptic Interfaces (2002) 209–216

    Google Scholar 

  4. Wiet, G.J., Bryan, J.: Virtual temporal bone dissection. Proceedings of MMVR2000 (2000) 378–384

    Google Scholar 

  5. Agus, M., Giachetti, A., Gobbetti, E., Zanetti, G., Zorcolo, A.: Real-time haptic and visual simulation of bone dissection. Proceedings of IEEE VR 2002 (2002) 209–216

    Google Scholar 

  6. Tiede, U., Schiemann, T., Höhne, K.H.: High quality rendering of attributed volume data. In Ebert, D., Hagen, H., Rushmeier, H., eds.: Proc. IEEE Visualization’ 98, Research Triangle Park, NC (1998) 255–262 (ISBN 0-8186-9176-X).

    Google Scholar 

  7. Zilles, C., Salisbury, K.: A constraint-based god object method for haptics display. Proceedings of IEEE/RSJ (1995)

    Google Scholar 

  8. Pflesser, B., Petersik, A., Tiede, U., Höhne, K.H., Leuwer, R.: Volume cutting for virtual petrous bone surgery. Comput. Aided Surg. 7 (2002) 74–83

    Article  Google Scholar 

  9. Höhne, K.H., Pflesser, B., Pommert, A., Riemer, M., Schiemann, T., Schubert, R., Tiede, U.: A new representation of knowledge concerning human anatomy and function. Nat. Med. 1 (1995) 506–511

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2003 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Petersik, A., Pflesser, B., Tiede, U., Höhne, KH., Leuwer, R. (2003). Realistic Haptic Interaction in Volume Sculpting for Surgery Simulation. In: Ayache, N., Delingette, H. (eds) Surgery Simulation and Soft Tissue Modeling. IS4TM 2003. Lecture Notes in Computer Science, vol 2673. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45015-7_19

Download citation

  • DOI: https://doi.org/10.1007/3-540-45015-7_19

  • Published:

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-40439-2

  • Online ISBN: 978-3-540-45015-3

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics