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Towards reactive navigation and attention skills for 3D intelligent characters

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Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 2687))

Abstract

This paper presents a neural design which is able to provide the necessary reactive navigation and attention skills for 3D embodied agents (virtual humanoids or characters). Based on Grossberg’s neural model of conditioning [6], as recently implemented by Chang and Gaudiando [7], and according to the Adaptative Resonance Theory (ART) and the neuroscientific concepts associated, the neural design introduced has been divided in two main phases. Firstly, an environmentcategorization phase, where an on-line pattern recognition and categorization of the current agent sensory input data is carried out by a self organizing neural network, which will finally provide the agent’s short term memory layer(STM). Secondly, and based on the classical conditioning paradigm, the model will associate the interesting STM states, from the navigation or attention points of view, to finally simulate these necessary skills for 3D characters or humanoids. Finally, we will show some experimental navigational results, through the integration of the model presented in 3D virtual environments.

partially supported by the GVA-project CTIDIB-2002-182 (Spain).

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© 2003 Springer-Verlag Berlin Heidelberg

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Lozano, M., Grimaldo, F., Villaplana, J. (2003). Towards reactive navigation and attention skills for 3D intelligent characters. In: Mira, J., Álvarez, J.R. (eds) Artificial Neural Nets Problem Solving Methods. IWANN 2003. Lecture Notes in Computer Science, vol 2687. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-44869-1_27

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  • DOI: https://doi.org/10.1007/3-540-44869-1_27

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-40211-4

  • Online ISBN: 978-3-540-44869-3

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