Advertisement

Real-Time Tracking of Articulated Human Models Using a 3D Shape-from-Silhouette Method

  • Jason Luck
  • Dan Small
  • Charles Q. Little
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 1998)

Abstract

This paper describes a system, which acquires 3D data and tracks an eleven degree of freedom human model in real-time. Using four cameras we create a time-varying volumetric image (a visual hull) of anything moving in the space observed by all four cameras. The sensor is currently operating in a volume of approximately 500,000 voxels (1.5 inch cubes) at a rate of 25 Hz. The system is able to track the upper body dynamics of a human (x,y position of the body, a torso rotation, and four rotations per arm). Both data acquisition and tracking occur on one computer at a rate of 16 Hz. We also developed a calibration procedure, which allows the system to be moved and be recalibrated quickly. Furthermore we display in real-time, either the data overlaid with the joint locations or a human avatar. Lastly our system has been implemented to perform crane gesture recognition.

Keywords

Joint Angle Visual Hull Joint Location Eleven Degree Human Avatar 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. 1.
    C. Bregler, J. Malik: Tracking people with twists and exponential maps. Proc. IEEE CVPR, (1998).Google Scholar
  2. 2.
    D. M. Gravilla: The visual analysis of human movement: a survey. Computer Vision and Image Understanding, 73 (1999) 82–98.CrossRefGoogle Scholar
  3. 3.
    C. Wren, A. Azarbayejani, T. Darrel, A. Pentland: Pfinder: real-time tracking of the human body. IEEE Transactions PAMI, 19 (1997) 780–785.Google Scholar
  4. 4.
    I. A. Kakadiaris, D. Metaxas: 3D human body model acquisition from multiple views. Proc. 5th Int. Conf. on Computer Vision, Boston, MA (June 1995) 618–623.Google Scholar
  5. 5.
    D. Gravrila, L. Davis: 3-D model-based tracking of humans in action: a multi-view approach. In: Proc. IEEE CVPR, San Francisco (1996).Google Scholar
  6. 6.
    K. M. Cheung, T. Kanade, J. Y. Bouguet, M. Holler: A real time system for robust 3D voxel reconstruction of human motions. In: Proc. IEEE CVPR, (2000).Google Scholar
  7. 7.
    D. Snow, P. Viola, R. Zabih: Exact voxel occupancy with graph cuts. In: Proc. IEEE CVPR, (2000).Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2001

Authors and Affiliations

  • Jason Luck
    • 1
  • Dan Small
    • 2
  • Charles Q. Little
    • 3
  1. 1.Dept. of EngineeringColorado School of Mines
  2. 2.Dept. of Computer ScienceSandia National Labs, Intelligent Systems University of New MexicoUSA
  3. 3.Sandia National Labs, Intelligent SystemsUSA

Personalised recommendations