Abstract
TREEBAG is a system that allows to generate and transform objects of several types. This is accomplished by generating and transforming trees using tree grammars and tree transducers, and interpreting the resulting trees as expres- sions that denote objects of the desired type. For this, algebras are used, each algebra defining an abstract data type (i.e., a set of objects together with a number of operations on them). Finally, there are displays whose purpose is to visualise the generated objects. Tree grammars, tree transducers, algebras, and displays are the four types of TREEBAGcomponents everything relies on.
This research was partially supported by the EC TMR Network GETGRATS, the ESPRIT Basic Research Working Group APPLIGRAPH, and the Deutsche For-schungsgesellschaft (DFG) under grant no. Kr-964/6-1
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References
Frank Drewes and Joost Engelfriet. Decidability of the finiteness of ranges of tree transductions. Information and Computation, 145:1–50, 1998.
Frank Drewes. TREEBAG—a tree-based generator for objects of various types. Report 1/98, Univ. Bremen, 1998.
Frank Drewes. Tree-based picture generation. Report 7/98, Univ. Bremen, 1998. Revised version to appear in Theoretical Computer Science.
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© 2001 Springer-Verlag Berlin Heidelberg
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Drewes, F., Klempien-Hinrichs, R. (2001). TREEBAG . In: Yu, S., Păun, A. (eds) Implementation and Application of Automata. CIAA 2000. Lecture Notes in Computer Science, vol 2088. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-44674-5_30
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DOI: https://doi.org/10.1007/3-540-44674-5_30
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