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Discreet Games, Light Affine Logic and PTIME Computation

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Computer Science Logic (CSL 2000)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 1862))

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Abstract

This paper introduces a model of IMLAL, the intuitionistic multiplicative (⊗ ⊸ § !)-fragment of Light Affine Logic, based on games and discreet strategies. We define a generalized notion of threads, so that a play of a game (of depth k) may be regarded as a number of interwoven threads (of depths ranging from 1 to k). To constrain the way threads communicate with each other, we organize them into networks at each depth (up to k), in accord with a protocol:

  • • A network comprises an O-thread (which can only be created by O) and finitely many P-threads (which can only be created by P).

  • • A network whose O-thread arises from a ! -game can have at most one P-thread which must also arise from a ! -game.

  • • No thread can belong to more than one network.

  • • Only O can switch between networks, and only P can switch between threads within the same network.

Strategies that comply with the protocol are called discreet, and they give rise to a fully complete model of IMLAL. Since IMLAL has a polytime cut-elimination procedure, the model gives a basis for a denotational-semantic characterization of PTIME.

On leave from Nicholas Copernicus University, Toruń, Poland.

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References

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© 2000 Springer-Verlag Berlin Heidelberg

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Murawski, A.S., Ong, CH.L. (2000). Discreet Games, Light Affine Logic and PTIME Computation. In: Clote, P.G., Schwichtenberg, H. (eds) Computer Science Logic. CSL 2000. Lecture Notes in Computer Science, vol 1862. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-44622-2_29

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  • DOI: https://doi.org/10.1007/3-540-44622-2_29

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-67895-3

  • Online ISBN: 978-3-540-44622-4

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