Enhancing Embodied Intelligent Agents with Affective User Modelling
- 696 Downloads
The objective of this research is the exploration how affective knowledge used in global controlling mechanisms for public information systems with lifelike presentation agents will increase the effectiveness of such systems in terms of information presentation, but also help the user to better explain his/her needs by adopting a more natural conversational style through interactive dialogue.
KeywordsAffective State Speech Output Affective Model Speech Component Affective Feedback
Unable to display preview. Download preview PDF.
- 1.André, E. (1995). Ein planbasierter Ansatz zur Generierung multimedialer Präsentationen, DISKI 108, infix.Google Scholar
- 3.Lester, J.C., S.A. Converse, S.E. Kahler, S.T. Barlow, B.A. Stone, and R.S. Bhogal. 1997. The persona effect: Affective impact of animated pedagogical agents. In S. Pemberton, ed., Human factors in computing systems, CHI’97 conference proceedings, 359–366. New York: ACM Press.Google Scholar
- 4.Ortony, A., Clore, G.L., and Collins, A. (1988). The Cognitive Structure of Emotions. Cambridge: Cambridge University Press.Google Scholar
- 5.McCrae, R.R., and John, O.P. (1992). An introduction to the five-factor model and its applications. Special Issue: The five-factor model: Issues and applications. Journal of Personality 60: 175–215, 1992.Google Scholar
- 6.Sloman, A. (1999). Architectural Requirements for Human-like Agents Both Natural and Artificial. (What sorts of machines can love?). To appear in K. Dautenhahn (Ed.) Human Cognition And Social Agent Technology, John Benjamins Publishing.Google Scholar
- 7.Van Mulken, S., André, E., and Müller, J. (1998). The Persona Effect: How Substantial Is It? In: Hilary Johnson, Laurence Nigay, and Chris Roast (Eds.) People and Computers XIII, Proceedings of HCI-98. Berlin: Springer. pp. 53–66.Google Scholar