Abstract
In recent years there has been a great effort concentrated in the research on multiagent systems. RoboCup is an international in- itiative advocated to the stimulation of this research, using the soccer game as a standard platform for benchmarking techniques, prove archi- tectures and devise models of interaction among agents in an opposition environment. One of the problems to consider in RoboCup is the imple- mentation of a vision system, which is the main source of information for agents during games. The present work focuses on the implementation of a robust and fault tolerant global vision system for RoboCup Small League soccer teams. It is based on a vision control approach, in which vision processes are guided by necessity of information and knowledge about the environment. The object detection is based on a chromatic approach where chromatic patterns were modeled using a mixture of gaussian functions, trained with a stochastic gradient descent method. The implemented system meets, and in certain cases exceeds, the functio- nality required to participate in RoboCup and reported in related works.
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Grittani, G., Gallinelli, G., Ramŕez, J. (2000). FutBot: A Vision System for Robotic Soccer. In: Monard, M.C., Sichman, J.S. (eds) Advances in Artificial Intelligence. IBERAMIA SBIA 2000 2000. Lecture Notes in Computer Science(), vol 1952. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-44399-1_36
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DOI: https://doi.org/10.1007/3-540-44399-1_36
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