Abstract
A number of systems have been created which apply genetic algorithms, cellular automata, artificial life, agents, and other evolutionary and adaptive computation ideas in the creation of music. The aim of this paper is to examine the context in which such systems arose by looking for features of experimental music which prefigure the ideas used in such systems. A number of ideas are explored: the use of randomness in music, the view of compositions as parameterized systems, the idea of emergent structure in music and the idea of musicians performing the role of reactive agents.
See e.g. http://www.generativeart.com/, http://www.csse.monash.edu.au/~iterate, http://galileo.cincom.unical.it/esg/Music/ALMMAII/almmaII.htm and http://www.tic.udc.es/~jj/gavam/
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Johnson, C.G. (2003). Towards a Prehistory of Evolutionary and Adaptive Computation in Music. In: Cagnoni, S., et al. Applications of Evolutionary Computing. EvoWorkshops 2003. Lecture Notes in Computer Science, vol 2611. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-36605-9_46
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DOI: https://doi.org/10.1007/3-540-36605-9_46
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