Abstract
The developmental metaphor has clear advantages for the design of physically-realizable artifacts, particularly when coupled with evolutionary algorithms. However, the embodiment of a developmental process in a purely computational system appears much more problematic, largely because embryogenesis evolved for the purpose of synthesizing 3-dimensional structure from a linear code, not for growing Universal Turing Machines.
This research considers possible models of computational problem-solving based on the 5 primary developmental stages: cleavage division, patterning, cell differentiation, morphogenesis, and growth. A specific developmental approach to the NP-Complete problem, vertex cover (VC), is discussed, as well as a general model of developmental computation based on a multicellular extension of PUSH [12], a new stack-based language designed specifically for evolutionary computation.
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Downing, K.L. (2003). Developmental Models for Emergent Computation. In: Tyrrell, A.M., Haddow, P.C., Torresen, J. (eds) Evolvable Systems: From Biology to Hardware. ICES 2003. Lecture Notes in Computer Science, vol 2606. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-36553-2_10
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DOI: https://doi.org/10.1007/3-540-36553-2_10
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