Abstract
This chapter is meant as an introduction to infinite two-person games on directed graphs. We will define what they are, how they are played, what exactly a strategy is, what we mean when we say a game is won by a certain player, etc. We will introduce fundamental notions such as determinacy, forgetful strategies, memoryless strategies, and so on. And we will state fundamental results, which will be proved in later chapters.
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© 2002 Springer-Verlag Berlin Heidelberg
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Mazala, R. (2002). Infinite Games. In: Grädel, E., Thomas, W., Wilke, T. (eds) Automata Logics, and Infinite Games. Lecture Notes in Computer Science, vol 2500. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-36387-4_2
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DOI: https://doi.org/10.1007/3-540-36387-4_2
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Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-00388-5
Online ISBN: 978-3-540-36387-3
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