Skip to main content

Interacting in Virtual Reality

  • Chapter

Part of the book series: Signals and Communication Technology ((SCT))

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   169.00
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   299.00
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Assenmacher, I., Kuhlen, T., Lentz, T., and Vorländer, M. Integrating Real-time Binaural Acoustics into VR Applications. In Virtual Environments 2004, Eurographics ACM SIGGRAPH Symposium Proceedings, pages 129–136. June 2004.

    Google Scholar 

  2. Berkhout, A., Vogel, P., and de Vries, D. Use of Wave Field Synthesis for Natural Reinforced Sound. In Proceedings of the Audio Engineering Society Convention 92, volume Preprint 3299. 1992.

    Google Scholar 

  3. Blauert, J. Spatial Hearing, Revised Edition. MIT Press, 1997.

    Google Scholar 

  4. Bobick, N. Rotating Objects Using Quaternions. Game Developer, 2(26):21–31, 1998.

    Google Scholar 

  5. Bowman, D. A., Kruijff, E., LaViola, J. J., and Poupyrev, I. 3D User Interfaces-Theory and Practice. Addison Wesley, 2004.

    Google Scholar 

  6. Bryson, S. Virtual Reality in Scientific Visualization. Communications of the ACM, 39(5):62–71, 1996.

    Article  Google Scholar 

  7. Cruz-Neira, C., Sandin, D. J., DeFanti, T. A., and K, R. Virtual Reality in Scientific Visualization. Communications of the ACM, 39(5):62–71, 1996.

    Article  Google Scholar 

  8. Delaney, B. Forget the Funny Glasses. IEEE Computer Graphics & Applications, 25(3):14–19, 1994.

    Article  Google Scholar 

  9. Farin, G., Hamann, B., and Hagen, H., editors. Virtual-Reality-Based Interactive Exploration of Multiresolution Data, pages 205–224. Springer, 2003.

    Google Scholar 

  10. Foley, J., van Dam, A., Feiner, S., and Hughes, J. Computer Graphics: Principles and Practice. Addison Wesley, 1996.

    Google Scholar 

  11. Kresse, W., Reiners, D., and Knöpfle, C. Color Consistency for Digital Multi-Projector Stereo Display Systems: The HEyeWall and The Digital CAVE. In Proceedings of the Immersive Projection Technologies Workshop, pages 271–279. 2003.

    Google Scholar 

  12. Krüger, W. and Fröhlich, B. The Responsive Workbench. IEEE Computer Graphics & Applications, 14(3):12–15, 1994.

    Article  Google Scholar 

  13. Lentz, T. and Renner, C. A Four-Channel Dynamic Cross-Talk Cancellation System. In Proceedings of the CFA/DAGA. 2004.

    Google Scholar 

  14. Lentz, T. and Schmitz, O. Realisation of an Adaptive Cross-talk Cancellation System for a Moving Listener. In Proceedings of the 21st Audio Engineering Society Conference. 2002.

    Google Scholar 

  15. Møller, H. Reproduction of Artificial Head Recordings through Loudspeakers. Journal of the Audio Engineering Society, 37(1/2):30–33, 1989.

    Google Scholar 

  16. Press, W. H., Flannery, B. P., Teukolsky, S. A., and Vetterling, W. T. Numerical Recipes in C: The Art of Scientific Computing. Cambridge University Press, second edition edition, 1992.

    Google Scholar 

  17. Ruspini, D. C., Kolarov, K., and Khatib, O. The Haptic Display of Complex Graphical Environments. In Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques. 1997.

    Google Scholar 

  18. Steffan, R. and Kuhlen, T. MAESTRO-A Tool for Interactive Assembly Simulation in Virtual Environments. In Proceedings of the Immersive Projection Technologies Workshop, pages 141–152. 2001.

    Google Scholar 

  19. Sutherland, I. The Ultimate Display. In Proceedings of the IFIP Congress, pages 505–508. 1965.

    Google Scholar 

  20. Theile, G. Potential Wavefield Synthesis Applications in the Multichannel Stereophonic World. In Proceedings of the 24th AES International Conference on Multichannel Audio, page published on CDROM. 2003.

    Google Scholar 

  21. Zilles, C. B. and Salisbury, J. K. A Constraint-based God-object Method for Haptic Display. In Proceedings of the International Conference on Intelligent Robots and Systems. 1995.

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2006 Springer-Verlag Berlin Heidelberg

About this chapter

Cite this chapter

Kuhlen, T., Assenmacher, I., Jeřábková, L. (2006). Interacting in Virtual Reality. In: Kraiss, KF. (eds) Advanced Man-Machine Interaction. Signals and Communication Technology. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-30619-6_6

Download citation

  • DOI: https://doi.org/10.1007/3-540-30619-6_6

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-30618-4

  • Online ISBN: 978-3-540-30619-1

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics