Abstract
It is well known that generally to simulate accurately radiative transfer through a realistic cloudy atmosphere one should use numerical approaches such as Monte Carlo [12], or SHDOM [3]. However, it is usually required too much time to make a simulation which is inconvenient when just we need an answer on a simple question like how significant the 3D effects are for a given problem. The perturbation method is what comes to mind first if we need to go further into modelling of the radiative transfer through cloud atmosphere starting from the simplest framework of one dimensional radiative transfer [2, 8].
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Polonsky, I.N., Davis, A.B., Box, M.A. (2006). Perturbation Technique in 3D Cloud Optics: Theory and Results. In: Graziani, F. (eds) Computational Methods in Transport. Lecture Notes in Computational Science and Engineering, vol 48. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-28125-8_8
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DOI: https://doi.org/10.1007/3-540-28125-8_8
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