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Pure Nash Equilibria in Player-Specific and Weighted Congestion Games

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Internet and Network Economics (WINE 2006)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 4286))

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Abstract

Unlike standard congestion games, weighted congestion games and congestion games with player-specific delay functions do not necessarily possess pure Nash equilibria. It is known, however, that there exist pure equilibria for both of these variants in the case of singleton congestion games, i. e., if the players’ strategy spaces contain only sets of cardinality one. In this paper, we investigate how far such a property on the players’ strategy spaces guaranteeing the existence of pure equilibria can be extended. We show that both weighted and player-specific congestion games admit pure equilibria in the case of matroid congestion games, i. e., if the strategy space of each player consists of the bases of a matroid on the set of resources. We also show that the matroid property is the maximal property that guarantees pure equilibria without taking into account how the strategy spaces of different players are interweaved. In the case of player-specific congestion games, our analysis of matroid games also yields a polynomial time algorithm for computing pure equilibria.

This work was supported in part by the EU within the 6th Framework Programme under contract 001907 (DELIS) and by DFG grant Vo889/2-1.

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Ackermann, H., Röglin, H., Vöcking, B. (2006). Pure Nash Equilibria in Player-Specific and Weighted Congestion Games. In: Spirakis, P., Mavronicolas, M., Kontogiannis, S. (eds) Internet and Network Economics. WINE 2006. Lecture Notes in Computer Science, vol 4286. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11944874_6

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  • DOI: https://doi.org/10.1007/11944874_6

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-68138-0

  • Online ISBN: 978-3-540-68141-0

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