Abstract
We report on an effort to ease authoring of XML-based knowledge sources for interactive Virtual Reality (VR) environments by generating them semi-automatically from a common ontology. The generation process is done using XSL Transformations. The automatic generation of knowledge sources ensures consistency and completeness of the modeled entities, by avoiding typical errors that result from hand-crafting knowledge sources for big domains.
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© 2006 Springer-Verlag Berlin Heidelberg
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Pecourt, E. (2006). Sharing Knowledge in Virtual Environments. In: Göbel, S., Malkewitz, R., Iurgel, I. (eds) Technologies for Interactive Digital Storytelling and Entertainment. TIDSE 2006. Lecture Notes in Computer Science, vol 4326. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11944577_19
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DOI: https://doi.org/10.1007/11944577_19
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-49934-3
Online ISBN: 978-3-540-49935-0
eBook Packages: Computer ScienceComputer Science (R0)