Skip to main content

Sharing Knowledge in Virtual Environments

  • Conference paper
  • 2600 Accesses

Part of the book series: Lecture Notes in Computer Science ((LNPSE,volume 4326))

Abstract

We report on an effort to ease authoring of XML-based knowledge sources for interactive Virtual Reality (VR) environments by generating them semi-automatically from a common ontology. The generation process is done using XSL Transformations. The automatic generation of knowledge sources ensures consistency and completeness of the modeled entities, by avoiding typical errors that result from hand-crafting knowledge sources for big domains.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Gebhard, P., Kipp, M., Klesen, M., Rist, T.: Authoring Scenes for Adaptive, Interactie Performances. In: Proceedings of the Second International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2003), Melbourne (2003)

    Google Scholar 

  2. Gurevych, I., Porzel, R., Slinko, E., Pfleger, N., Alexandersson, J., Merten, S.: Less is More: Using a Single Knowledge Representation in Dialogue Systems. In: Proceedings of the HLT-NAACL 2003 workshop on Text meaning, Morristown (NJ) (2003)

    Google Scholar 

  3. Perlin, K., Goldberg, A.: Improv: A System for Scripting Interactive Actors in Virtual Worlds. In: Proceedings of the Siggraph 1996, New York (1996)

    Google Scholar 

  4. Porzel, R., Pfleger, N., Merten, S., Löckelt, M., Gurevych, I., Engel, R., Alexandersson, J.: More on Less: Further Applications of Ontologies in Multi-Modal Dialogue Systems. In: Proceedings of the 3rd Workshop on Knowledge and Reasoning in Practical Dialogue Systems, an IJCAI Workshop, Acapulco (2003)

    Google Scholar 

  5. Noy, N.F., et al.: Creating Semantic Web Contents with Protege-2000. IEEE Intelligent Systems 16(2), 60–71 (2001)

    Article  Google Scholar 

  6. Russell, S.J., Norvig, P.: Artificial Intelligence: A Modern Approach. Prentice-Hall, Upper Saddle River (1995)

    MATH  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2006 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Pecourt, E. (2006). Sharing Knowledge in Virtual Environments. In: Göbel, S., Malkewitz, R., Iurgel, I. (eds) Technologies for Interactive Digital Storytelling and Entertainment. TIDSE 2006. Lecture Notes in Computer Science, vol 4326. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11944577_19

Download citation

  • DOI: https://doi.org/10.1007/11944577_19

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-49934-3

  • Online ISBN: 978-3-540-49935-0

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics