Skip to main content

The Interval Liar Game

  • Conference paper
Algorithms and Computation (ISAAC 2006)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 4288))

Included in the following conference series:

  • 1142 Accesses

Abstract

We regard the problem of communication in the presence of faulty transmissions. In contrast to the classical works in this area, we assume some structure on the times when the faults occur. More realistic seems the “burst error model”, in which all faults occur in some small time interval.

Like previous work, our problem can best be modelled as a two-player perfect information game, in which one player (“Paul”) has to guess a number x from {1, ..., n} using Yes/No-questions, which the second player (“Carole”) has to answer truthfully apart from few lies. In our setting, all lies have to be in a consecutive set of k rounds.

We show that (for big n) Paul needs roughly logn+loglogn+k rounds to determine the number, which is only k more than the case of just one single lie.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Borgstrom, R.S., Kosaraju, S.R.: Comparison-based search in the presence of errors. In: STOC, pp. 130–136 (1993)

    Google Scholar 

  2. Cicalese, F., Mundici, D.: Optimal binary search with two unreliable tests and minimum adaptiveness. In: Nešetřil, J. (ed.) ESA 1999. LNCS, vol. 1643, pp. 257–266. Springer, Heidelberg (1999)

    Google Scholar 

  3. Pelc, A.: Solution of Ulam’s problem on searching with a lie. J. Comb. Theory, Ser. A 44(1), 129–140 (1987)

    Article  MATH  MathSciNet  Google Scholar 

  4. Pelc, A.: Searching with known error probability. Theor. Comput. Sci. 63(2), 185–202 (1989)

    Article  MATH  MathSciNet  Google Scholar 

  5. Pelc, A.: Searching games with errors - fifty years of coping with liars. Theor. Comput. Sci. 270(1-2), 71–109 (2002)

    Article  MATH  MathSciNet  Google Scholar 

  6. Rényi, A.: On a problem of information theory. MTA Mat. Kut. Int. Kozl. 6B, 505–516 (1961)

    Google Scholar 

  7. Rényi, A.: Napl’o az információelméletről, Gondolat, Budapest (1976), (English translation: A Diary on Information Theory, Wiley, New York, 1984)

    Google Scholar 

  8. Spencer, J.: Ulam’s searching game with a fixed number of lies. Theor. Comput. Sci. 95(2), 307–321 (1992)

    Article  MATH  Google Scholar 

  9. Ulam, S.M.: Adventures of a Mathematician, p. 281. Scribner, New York (1976)

    MATH  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2006 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Doerr, B., Lengler, J., Steurer, D. (2006). The Interval Liar Game. In: Asano, T. (eds) Algorithms and Computation. ISAAC 2006. Lecture Notes in Computer Science, vol 4288. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11940128_33

Download citation

  • DOI: https://doi.org/10.1007/11940128_33

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-49694-6

  • Online ISBN: 978-3-540-49696-0

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics