CG Restoration of a Historical Noh Stage and Its Use for Edutainment

  • Kohei Furukawa
  • Choi Woong
  • Kozaburo Hachimura
  • Kaori Araki
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4270)


Japan’s oldest Noh stage has been restored using CG. The painting of pine trees on a wall, which is severely damaged by the weather, has been restored and painted based on several historical and aesthetical investigations. The painting was texture-mapped onto the CG model giving the atmosphere of the stage when it was originally built. By using the CG Noh stage and motion capture data of a Noh play performed by a professional player, several kinds of edutaiment contents have been produced. Not only an ordinary character animation of a Noh play on the restored stage, but also walk-through animation of a scene which might be observed by the player during a play was created, which might be useful for introductory enlightenment.


Cultural heritage Motion capture Character animation Intangible cultural properties 


Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.


  1. 1.
    Furukawa, K., Yonemura, T., Nagae, S.: Presenting Educational Contents by Using a Non-contact Viewer (in Japanese). Journal for Geometry and Graphics 6(2), 213–219 (2002)zbMATHGoogle Scholar
  2. 2.
    Furukawa, K., Yonemura, T., Hirose, K., Nagae, S.: A prorposal on Interactive Educational Contents by Using Visual Symbols (in Japanese), The Japan Society for Graphic Science. Journal of Graphic Science of Japan (107), 19–24 (2005)Google Scholar
  3. 3.
    Hachimura, K.: Digital Archiving of Dancing (Invited Talk). In: Extended Abstract of the First South-Eastern European Digitization Initiative Conference, pp. 42–45 (2005)Google Scholar
  4. 4.
    Yoshimura, M., Murasato, H., Kai, T., Kuromiya, A., Yokoyama, K., Hachimura, K.: Analysis of Japanese Dance Movements Using Motion Capture System. Systems and Computers in Japan 37(1), 71–82 (2006)CrossRefGoogle Scholar
  5. 5.
    Hachimura, K., Takashina, K., Yoshimura, M.: Analysis and Evaluation of Dancing Movement Based on LMA. In: Proc. IEEE International Workshop on Robot and Human Interactive Communication, pp. 294–299 (2005)Google Scholar
  6. 6.
    Oomoto, N., Hasegawa, K., Motojima, H., Nakata, S., Tanaka, S.: 3D Model of Kyoto Minami-za Theater and its Application (in Japanese). IPSJ symposium series 2005(21), 109–112 (2005)Google Scholar
  7. 7.
    Papagiannakis, G., Foni, A., Magnenat-Thalmann, N.: Real-Time Recreated Ceremonies in VR Restituted Cultural Heritage Sites. In: Proc. 19th CIPA International Symposium, pp. 235–240 (2003)Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2006

Authors and Affiliations

  • Kohei Furukawa
    • 1
  • Choi Woong
    • 1
  • Kozaburo Hachimura
    • 2
  • Kaori Araki
    • 3
  1. 1.Center for Promotion of the COERitsumeikan UniversityJapan
  2. 2.College of Information Science and EngineeringRitsumeikan UniversityJapan
  3. 3.Kawamo Art Research InstituteJapan

Personalised recommendations