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Achieving Allocatively-Efficient and Strongly Budget-Balanced Mechanisms in the Network Flow Domain for Bounded-Rational Agents

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Agent-Mediated Electronic Commerce. Designing Trading Agents and Mechanisms (AMEC 2005, TADA 2005)

Abstract

Vickrey-Clarke-Groves (VCG) mechanisms are a well-known framework for finding a solution to a distributed optimization problem in systems of self-interested agents. VCG mechanisms have received wide attention in the AI community because they are efficient and strategy-proof; a special case of the Groves family of mechanisms, VCG mechanisms are the only direct-revelation mechanisms that are allocatively efficient and strategy-proof. Unfortunately, VCG mechanisms are only weakly budget-balanced.

We consider self-interested agents in a network flow domain, and show that in this domain, it is possible to design a mechanism that is both allocatively-efficient and almost completely budget-balanced. This is done by choosing a mechanism that is not strategy-proof but rather strategy-resistant. Instead of using the VCG mechanism, we propose a mechanism in which finding the most beneficial manipulation is an NP-complete problem, and the payments from the agents to the mechanism may be minimized as much as desired. This way, the mechanism is virtually strongly budget-balanced: for any ε> 0, we find a mechanism that is ε-budget-balanced.

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© 2006 Springer-Verlag Berlin Heidelberg

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Bachrach, Y., Rosenschein, J.S. (2006). Achieving Allocatively-Efficient and Strongly Budget-Balanced Mechanisms in the Network Flow Domain for Bounded-Rational Agents. In: La Poutré, H., Sadeh, N.M., Janson, S. (eds) Agent-Mediated Electronic Commerce. Designing Trading Agents and Mechanisms. AMEC TADA 2005 2005. Lecture Notes in Computer Science(), vol 3937. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11888727_6

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  • DOI: https://doi.org/10.1007/11888727_6

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-46242-2

  • Online ISBN: 978-3-540-46243-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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