Skip to main content

Evaluating the Use of Immersive Display Media for Construction Planning

  • Conference paper

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 4200))

Abstract

The aim of this research is to develop construction planning and plan review processes within virtual environments that result in the consistent development of more innovative and higher quality construction plans. During the early stages of this research, we have shown that affordable immersive display systems can be constructed and effectively used to allow construction project teams to better visualize product and process information in a stereoscopic 3D environment. The Immersive Construction (ICon) Lab has been built at Penn State University as a test bed facility for 3D and 4D CAD model visualization. This paper presents an overview of three case study projects performed in the immersive display system with a focus on construction planning activities. Early results illustrate that a project team can identify innovative solutions to construction challenges when performing a plan review of 3D and 4D virtual prototypes in an immersive environment.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Eastman, C.M.: Building product models: Computer environments supporting design and construction. CRC Press LLC, Boca Raton (1999)

    Google Scholar 

  2. Lee, A., Marshall-Ponting, A.J., Aouad, G., Wu, S., Koh, I., Fu, C., Cooper, R., Betts, M., Kagioglou, M., Fischer, M.: Developing a vision of nD-enabled construction. The Center of Excellence for Construct IT, Salford, U.K. (2003)

    Google Scholar 

  3. Koo, B., Fischer, M.: Feasibility study of 4D CAD in commercial construction. Journal of Construction Engineering and Management, ASCE 126(4), 251–260 (2000)

    Article  Google Scholar 

  4. Akinci, B., Fischer, M., Kunz, J.: Automated generation of work spaces required by construction activities. Journal of Construction Engineering and Management, ASCE 128(4), 306–315 (2002)

    Article  Google Scholar 

  5. Dawood, N., Sriprasert, E., Mallasi, Z., Hobbs, B.: 4D visualisation development: real life case studies. In: Distributing Knowledge In Building, CIB W78 International Conference, The Aarhus School of Architecture, Denmark (2002)

    Google Scholar 

  6. Slater, M., Wilbur, S.: A Framework for Immersive Virtual Environments (FIVE): speculations on the role of presence in virtual environments. Presence: Teleoperators and Virtual Environments 6(6), 603–616 (1997)

    Google Scholar 

  7. Schrage, M.: Serious play: how the world’s best companies simulate to innovate. Harvard Business School Press, Boston (2000)

    Google Scholar 

  8. Wang, G.G.: Definition and review of virtual prototyping. Journal of Computing and Information Science in Engineering (Transactions of the ASME) 2(3), 232–236 (2002)

    Article  Google Scholar 

  9. Chua, C.K., Leong, K.F., Lim, C.S.: Rapid prototyping: principles and applications. World Scientific Publishing Co. Pte. Ltd., Singapore (2003)

    Google Scholar 

  10. Shaw, T.: Applied Research Lab at Penn State University, Synthetic Environment Applications Lab (SEA Lab) May 7 (2002) (accessed: December 20, 2002), www.arl.psu.edu/facilities/facilities/sea_lab/sealab.html

  11. Computer Integrated Construction Research Program. Immersive Construction (ICon) Lab (2005) (accessed: February 28, 2006), http://www.engr.psu.edu/ae/cic/facilities/ICon.aspx

  12. Yerrapathruni, S., Messner, J.I., Baratta, A., Horman, M.: Using 4D CAD and immersive virtual environments to improve construction planning. In: CONVR 2003, Conference on Construction Applications of Virtual Reality, Blacksburg, VA, pp. 179–192 (2003)

    Google Scholar 

  13. Gopinath, R.: Immersive virtual facility prototyping for design and construction process visualization, M.S. Thesis, Architectural Engineering. The Pennsylvania State University, University Park (2004)

    Google Scholar 

  14. Gopinath, R., Messner, J.I.: Applying immersive virtual facility prototyping in the AEC industry. In: CONVR 2004. 4th Conference of Construction Applications of Virtual Reality, Lisbon, Portugal, pp. 79–86 (2004)

    Google Scholar 

  15. Liston, K., Fischer, M., Wingrad, T.: Focused sharing of information for multidisciplinary decision making by project teams. ITcon 6, 69–82 (2001), http://www.itcon.org/

  16. Maldovan, K., Messner, J.I.: Determining the effects of immersive environments on decision making in the AEC Industry. In: Joint International Conference on Computing and Decision Making in Civil and Building Engineering, Montreal, Canada (submitted for Review, 2006)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2006 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Messner, J.I. (2006). Evaluating the Use of Immersive Display Media for Construction Planning. In: Smith, I.F.C. (eds) Intelligent Computing in Engineering and Architecture. EG-ICE 2006. Lecture Notes in Computer Science(), vol 4200. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11888598_43

Download citation

  • DOI: https://doi.org/10.1007/11888598_43

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-46246-0

  • Online ISBN: 978-3-540-46247-7

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics