Abstract
There is a natural alliance between learning and personal mobile technology, making it feasible to equip learners with powerful tools to support learning in many contexts, emphasising the skills and knowledge needed for a rapidly changing society. eMapps.com, under IST EC FP6 in the New Member States, is demonstrating how games and mobile technologies can be combined to provide enriching experiences for children in the school curriculum and beyond, using Advanced Reality Games, played ‘live’ in the individual territory using Internet, GPRS/3G, SMS and MMS technologies.
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© 2006 Springer-Verlag Berlin Heidelberg
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Davies, R., Krizova, R., Weiss, D. (2006). eMapps.com: Games and Mobile Technology in Learning. In: Nejdl, W., Tochtermann, K. (eds) Innovative Approaches for Learning and Knowledge Sharing. EC-TEL 2006. Lecture Notes in Computer Science, vol 4227. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11876663_10
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DOI: https://doi.org/10.1007/11876663_10
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-45777-0
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