Abstract
This paper describes a novel interaction technique that recognizes a finger flicking gesture for power adjustment input for a sports game, such as golf swing or hitting. Our system measures speed of the finger motion and direction of the gesture by using a high-speed camera and a high frame rate image processing technique. By using this system, users can adjust power and angle intuitively. We developed a 3D golf game using this interaction technique to provide an intuitive golf swing input.
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Gokturk, M., Sibert, J.L.: An Analysis of the Index Finger as a Pointing Device. In: ACM CHI 1999 Conference Companion (May 1999)
Oka, K., Sato, Y., Koike, H.: Real-time Tracking of Multiple Fingertips and Gesture Recognition for Augmented Desk Interface Systems. In: Proc. of 2002 IEEE International Conference on Automatic Face and Gesture Recognition (FG 2002) (May 2002)
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© 2006 IFIP International Federation for Information Processing
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Sato, T., Fukuchi, K., Koike, H. (2006). OHAJIKI Interface: Flicking Gesture Recognition with a High-Speed Camera. In: Harper, R., Rauterberg, M., Combetto, M. (eds) Entertainment Computing - ICEC 2006. ICEC 2006. Lecture Notes in Computer Science, vol 4161. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11872320_24
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DOI: https://doi.org/10.1007/11872320_24
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-45259-1
Online ISBN: 978-3-540-45261-4
eBook Packages: Computer ScienceComputer Science (R0)