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Invited Talk: Rule Systems and Video Games

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Intelligent Virtual Agents (IVA 2006)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 4133))

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Abstract

In this talk I will examine the different kinds of rule systems which have been used historically within games. I will then explore the emerging field of self modifying rule systems within computer games. In conclusion I will cover various techniques which maybe applied and how games relating to everyday life such as The Sims can benefit from such systems.

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© 2006 Springer-Verlag Berlin Heidelberg

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Humble, R. (2006). Invited Talk: Rule Systems and Video Games. In: Gratch, J., Young, M., Aylett, R., Ballin, D., Olivier, P. (eds) Intelligent Virtual Agents. IVA 2006. Lecture Notes in Computer Science(), vol 4133. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11821830_36

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  • DOI: https://doi.org/10.1007/11821830_36

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-37593-7

  • Online ISBN: 978-3-540-37594-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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