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Retrieving and Reusing Game Plays for Robot Soccer

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Advances in Case-Based Reasoning (ECCBR 2006)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 4106))

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Abstract

The problem of defining robot behaviors to completely address a large and complex set of situations is very challenging. We present an approach for robot’s action selection in the robot soccer domain using Case-Based Reasoning techniques. A case represents a snapshot of the game at time t and the actions the robot should perform in that situation. We basically focus our work on the retrieval and reuse steps of the system, presenting the similarity functions and a planning process to adapt the current problem to a case. We present first results of the performance of the system under simulation and the analysis of the parameters used in the approach.

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© 2006 Springer-Verlag Berlin Heidelberg

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Ros, R., Veloso, M., de Màntaras, R.L., Sierra, C., Arcos, J.L. (2006). Retrieving and Reusing Game Plays for Robot Soccer. In: Roth-Berghofer, T.R., Göker, M.H., Güvenir, H.A. (eds) Advances in Case-Based Reasoning. ECCBR 2006. Lecture Notes in Computer Science(), vol 4106. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11805816_6

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  • DOI: https://doi.org/10.1007/11805816_6

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-36843-4

  • Online ISBN: 978-3-540-36846-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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