Simulating Reactive Motions for Motion Capture Animation

  • Bing Tang
  • Zhigeng Pan
  • Le Zheng
  • Mingmin Zhang
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4035)


In this paper, we propose a new method for simulating reactive motions for motion capture animation. The goal is to generate realistic behaviors under unexpected external forces. A set of techniques are introduced to select a motion capture sequence which follows an impact, and then synthesize a believable transition to this found clip for character interaction. Utilizing a parallel simulation, our method is able to predict a character’s motion trajectory under dynamics, which ensures that the character moves towards the target sequence and makes the character’s behavior more life-like. In addition, the mechanism of parallel simulation with different time steps is flexible for simulation of multiple contacts in a series when multiple searches are necessary. Our controller is designed to generate physically plausible motion following an upcoming motion with adjustment from biomechanics rules, which is a key to avoid an unconscious look for a character during the transition.


Motion Capture Protective Behavior Simulated Motion Physical Simulation Parallel Simulation 
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Copyright information

© Springer-Verlag Berlin Heidelberg 2006

Authors and Affiliations

  • Bing Tang
    • 1
  • Zhigeng Pan
    • 1
  • Le Zheng
    • 1
  • Mingmin Zhang
    • 1
  1. 1.State Key Lab of CAD&CGZhejiang UniversityHang ZhouChina

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