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A Comparison of Three Techniques to Interact in Large Virtual Environments Using Haptic Devices with Limited Workspace

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Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 4035))

Abstract

This paper describes an experiment that was conducted to evaluate three interaction techniques aiming at interacting with large virtual environments using haptic devices with limited workspace: the Scaling technique, the Clutching technique, and the Bubble technique. Participants were asked to paint a virtual model as fast and as precisely as possible inside a CAVE, using a “desktop” haptic device. The results showed that the Bubble technique enabled both the quickest and the most precise paintings. It was also the most appreciated technique.

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References

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© 2006 Springer-Verlag Berlin Heidelberg

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Dominjon, L., Lécuyer, A., Burkhardt, JM., Richir, S. (2006). A Comparison of Three Techniques to Interact in Large Virtual Environments Using Haptic Devices with Limited Workspace. In: Nishita, T., Peng, Q., Seidel, HP. (eds) Advances in Computer Graphics. CGI 2006. Lecture Notes in Computer Science, vol 4035. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11784203_25

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  • DOI: https://doi.org/10.1007/11784203_25

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-35638-7

  • Online ISBN: 978-3-540-35639-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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