Skip to main content

A Novel Data Hiding Algorithm Using Normal Vectors of 3D Model

  • Conference paper
Advances in Computer Graphics (CGI 2006)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 4035))

Included in the following conference series:

  • 1637 Accesses

Abstract

This paper presents a novel data hiding algorithm for 3D polygonal models whose vertices have given normal vectors. The key idea of our algorithm is to embed messages by adjusting the normal vector of a vertex according to the pivot vector. All vertices in a 3D model can be embedded with multiple-bit payloads by using multiple pivot vectors. The distortion is measured by the angle between the adjusted normal vector and the original normal vector to distortion. A distortion coefficient is also introduced to control the distortion rate during the embedding process. Experimental results demonstrate that our algorithm can achieve high data capacity (up to 12 bits per normal vector), and is robust against rotation, translation, and uniform scaling attacks.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Aspert, N., Drelie, E., Maret, Y., Ebrahimi, T.: Steganography for Three- Dimensional Polygonal Meshes. In: SPIE 47th Annual Meeting, pp. 705–708 (2002)

    Google Scholar 

  2. Benedens, O.: Geometry-Based Watermarking of 3D Models. IEEE Computer Graphics and Applications 19(1), 46–55 (1999)

    Article  Google Scholar 

  3. Cayre, F., Macq, B.: Data Hiding on 3D Triangle Meshes. IEEE Trans. on Signal Processing 51, 939–949 (2003)

    Article  MathSciNet  Google Scholar 

  4. Cotting, D., Weyrich, T., Payly, M., Gross, M.: Robust Watermarking of Point-Sampled Geometry. In: Proc. of International Conference on Shape Modeling and Applications 2004, pp. 233–242 (2004)

    Google Scholar 

  5. Katzenbeisser, S., Petitcolas, F.A.P.: Information Hiding Techniques for Steganography and Digital Watermarking, Artech House London (2000)

    Google Scholar 

  6. Maret, Y., Ebrahimi, T.: Data Hiding on 3D Polygonal Meshes. In: Proc. of the Multimedia and Security Workshop 2004, pp. 68–74 (2004)

    Google Scholar 

  7. Ohbuchi, R., Mukaiyama, A., Takahashi, S.: A Frequency-Domain Approach to Watermarking 3D Shapes. Computer Graphics Forum 1(3), 373–382 (2002)

    Article  Google Scholar 

  8. Petitcolas, F.A.P., Anderson, R.J., Kuhn, M.G.: Information Hiding - A Survey. In: Proc. of the IEEE, vol. 87(7), pp. 1062–1078 (1999); (Special Issue on Protection of Multimedia Content)

    Google Scholar 

  9. Wang, C.M., Cheng, Y.M.: An Efficient Information Hiding Algorithm for Polygon Models. Computer Graphics Forum 24(3), 591–600 (2005)

    Article  Google Scholar 

  10. Wang, C.M., Wang, P.C.: Steganography on Point-Sampled Geometry. Computers & Graphics (to appear, 2006)

    Google Scholar 

  11. Wagner, M.: Robust Watermarking of Polygonal Meshes. In: Proc. of Geometric Modeling and Processing 2000, pp. 201–208 (2000)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2006 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Chang, CH., Wang, CM., Tsai, YY., Cheng, YM. (2006). A Novel Data Hiding Algorithm Using Normal Vectors of 3D Model. In: Nishita, T., Peng, Q., Seidel, HP. (eds) Advances in Computer Graphics. CGI 2006. Lecture Notes in Computer Science, vol 4035. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11784203_20

Download citation

  • DOI: https://doi.org/10.1007/11784203_20

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-35638-7

  • Online ISBN: 978-3-540-35639-4

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics