Abstract
Manifold parameterization considers the problem of parameterizing a given triangular mesh onto another mesh surface, which could be particularly plane or sphere surfaces. In this paper we propose a unified framework for manifold parameterization between arbitrary meshes with identical genus. Our approach does this task by directly mapping the connectivity of the source mesh onto the target mesh surface without any intermediate domain and partition of the meshes. The connectivity graph of source mesh is used to approximate the geometry of target mesh using least squares meshes. A subset of user specified vertices are constrained to have the geometry information of the target mesh. The geometry of the mesh vertices is reconstructed while approximating the known geometry of the subset by positioning each vertex approximately at the center of its immediate neighbors. This leads to a sparse linear system which can be effectively solved. Our approach is simple and fast with less user interactions. Many experimental results and applications are presented to show the applicability and flexibility of the approach.
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Zhang, L., Liu, L., Ji, Z., Wang, G. (2006). Manifold Parameterization. In: Nishita, T., Peng, Q., Seidel, HP. (eds) Advances in Computer Graphics. CGI 2006. Lecture Notes in Computer Science, vol 4035. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11784203_14
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DOI: https://doi.org/10.1007/11784203_14
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-35638-7
Online ISBN: 978-3-540-35639-4
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