Abstract
The Wang Tiles method is a successful and effective technique for the representation of 2D-texture or 3D-geometry. In this paper we present a new method to fill Wang tiles with a 2D-FON distribution or a 3D-geometry in order to achieve a more efficient runtime. We extend the Wang Tiles method to include information about their position. We further demonstrate how the individual tiles are filled with different intensities by using the FON distribution. Additionally, we present several new methods to eliminate errors between the tile edges and the different resource areas applying FON and corners relaxation techniques.
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Alsweis, M., Deussen, O. (2006). Wang-Tiles for the Simulation and Visualization of Plant Competition. In: Nishita, T., Peng, Q., Seidel, HP. (eds) Advances in Computer Graphics. CGI 2006. Lecture Notes in Computer Science, vol 4035. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11784203_1
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DOI: https://doi.org/10.1007/11784203_1
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-35638-7
Online ISBN: 978-3-540-35639-4
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