Skip to main content

Speech and 2D Deictic Gesture Reference to Virtual Scenes

  • Conference paper
Perception and Interactive Technologies (PIT 2006)

Abstract

Humans make ample use of deictic gesture and spoken reference in referring to perceived phenomena in the spatial environment, such as visible objects, sound sources, tactile objects, or even sources of smell and taste. Multimodal and natural interactive systems developers are beginning to face the challenges involved in making systems correctly interpret user input belonging to this general class of multimodal references. This paper addresses a first fragment of the general problem, i.e., spoken and/or 2D on-screen deictic gesture reference to graphics output scenes. The approach is to confront existing sketchy theory with new data and generalise the results to what may be a more comprehensive understanding of the problem.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Bernsen, N.O.: Multimodality in Language and Speech Systems - from Theory to Design Support Tool. In: Granström, B., House, D., Karlsson, I. (eds.) Multimodality in Language and Speech Systems, pp. 93–148. Kluwer Academic Publishers, Dordrecht (2002)

    Google Scholar 

  2. Bernsen, N.O., Dybkjær, L., Kiilerich, S.: H.C. Andersen Conversation Corpus. In: Proceedings of the Language Resources and Evaluation Conference, Genoa (May 2006) (to appear)

    Google Scholar 

  3. Bolt, R.A.: Put-That-There: Voice and Gesture at the Graphics Interface. Computer Graphics 14(3), 262–270 (1980)

    Article  MathSciNet  Google Scholar 

  4. Kamp, H., Reyle, U.: From Discourse to Logic. Kluwer Academic Publishers, Dordrecht (1993)

    Google Scholar 

  5. Landragin, F.: Visual Perception, Language and Gesture: A Model for their Understanding in Multimodal Dialogue Systems. Special Issue of on Multimodal Interaction, Signal Processing (to appear, 2006)

    Google Scholar 

  6. Martin, J.C., Buisine, S., Pitel, G., Bernsen, N.O.: Fusion of Children’s Speech and 2D Gestures when Conversing with 3D Characters. Special Issue of on Multimodal Interaction, Signal Processing (to appear, 2006)

    Google Scholar 

  7. Wolf, A., De Angeli, Romary, L.: Acting on a Visual World: The Role of Perception in Multimodal HCI. In: Proceedings of the AAAI 1998 Workshop: Representations for Multi-Modal Human-Computer Interaction. Madison, Wisconsin (1998)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2006 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Bernsen, N.O. (2006). Speech and 2D Deictic Gesture Reference to Virtual Scenes. In: André, E., Dybkjær, L., Minker, W., Neumann, H., Weber, M. (eds) Perception and Interactive Technologies. PIT 2006. Lecture Notes in Computer Science(), vol 4021. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11768029_13

Download citation

  • DOI: https://doi.org/10.1007/11768029_13

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-34743-9

  • Online ISBN: 978-3-540-34744-6

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics